Update History


23/02/2025 Update

  • Created LGTBQ friendly version of the mod that removes the LGBTQ phobic references. 
  • Amended error within script which injected interactions twice.

24/02/2025 Update

  • Fixed error with the master of influence level 2 aspiration objective
  • Added French translation strings
  • Removed my version of the Zerbu custom preference package within my mod pack as Zerbu has updated his package to include my mods now

01/03/2025 Update

  • Mod updated for patch 1.113.277 compatibility.
  • Revised interaction text for better alignment with standard Sims phrasing.
  • Added brackets to the buff reason strings
  • Restored missing 'Make Heirloom' interaction.
  • Reduced mood weight of negative proximity buffs.
  • Added Occult Phobia for Conservative Sims in the LGBTQ version of the mod.
  • 08/03/2025 Update

    • Nordhaven NPCs will now predominantly receive the Libertarian trait
    • The Libertarian Political Guru now shows up at small business venues
    • Updated French translation

    10/03/2025 Update

    • Fixed error with 'Convince Follower to cancel sim' interaction not appearing once a sim reaches level 10 in political influence skill
    • Fixed error with illuminati Invite not commencing once a sim reaches level 8 in political influence skill

    12/03/2025 Update

    • Fixed error with image for 'Community Engagement' event not showing in the event planner

    30/03/2025 Update

    • Added Simplified and Traditional Chinese translations

    05/04/2025 Update

    • Libertarian trait no longer penalized for owning a small business
    • Added positive buff for Libertarian Sims who own a small business 
    •  Fixed error with “Complain About How Easy It Is to Get Guns” interaction 
    •  New feature: Sims can now ask an Illuminati NPC for permission to leave the Illuminati.  Leaving the Illuminati can have different outcomes depending on your relationship with them

    25/04/2025 Update

    • Added Apolitical Trait for Sims who have no political leaning.
    • Updated all existing social interactions to include reactions to sims with an apolitical trait
    • Added a preference category for the Apolitical trait. 
    •  Apolitical trait will now be auto-assigned to NPCs based on certain traits. 
    • Reduced the probability of NPCs being auto-assigned the Illuminati trait.
    • Removed the generic proximity buffs for Sims encountering opposing political beliefs. 
    • Each political trait now relies solely on their tailored proximity buffs. 
    • Buffs for Libertarian and Socialist traits are now dynamic with set durations. 
    • NPCs with the Illuminati trait will no longer spawn wearing Illuminati robes. 
    • Separated the Political Guru package from the main mod package.

    08/05/2025 Update

    • Created a separate package containing fictional political gurus for each trait
    • Players can now choose between real-life or fictional gurus using optional files
    • Added new interaction-related features:
      • Black Market Deal
      • Gift of Support
      • Greenfinger Touch
      • Tax Loopholes
    • Amended aspiration objective to require 500 followers instead of 200
    • Integrated custom situation injector directly into the script
    • Added pie menu icons on existing guru interactions
    • Removed dependency on Andirz’s BrainBlasted Tool - mod now runs independently

    27/05/2025 Update

    • Split the Auto-Assign system into two separate packages: one for Political Traits and one for Illuminati Traits. Players can now choose to install both, either, or neither auto-assign systems based on their preference
    • Increased Illuminati trait wealth threshold from §250,000 to §350,000 to make assignments more exclusive
    • Refined logic for Illuminati trait assignment to reduce the probability of assignment if a Sim has the Evil trait or is in the Criminal career

    20/06/2025 Update

    • Amended social interaction balloons for when the target is Apolitical Sims
    • Added two proximity buffs for Apolitical Sims
    • Reworked all proximity buffs and added commodity attachment to each trait and buff
    • Buffs will only appear when conversing with a particular Sim or if knowledge of the target Sim has been gained
    • Removed fixed buffs
    • Amended endorsement interaction to only appear when Sim is friends with guru
    • Added notifications to the ‘Spread Misinformation’ interaction success outcome
    • Changed trait type from hidden to gameplay so political traits show up in the UI
    • Removed political guru objective from the Master of Influence aspiration
    • Added one rabbithole for Illuminati feature: ‘Attend Illuminati Gathering’
    • Added two social interactions for Illuminati feature: ‘Consult Grand Eye’ and ‘Deliver Encrypted Package’
    • Renamed political traits to fictionalised versions
    • Created modular system whereby Political Guru and Illuminati features are fully optional
    • Amended Libertarian bills proximity buff to not affect teens
    • Removed requirement for XML Injector and switched to Lot51 Core Library
    • Fixed error with “No Hope” Progressive proximity buff
    • Separated LGBTQ and Xenophobia buffs into the Phobia module along with injector
    • Removed Donald Trump icon
    • Amended ‘Ask if Illuminati’ to only show when Sim has suspicion of a nearby Sim
    • Fixed error with ‘Ask Philosophy’ interactions using trait_comparison test fields
    • Amended balloon category for Apolitical outcome of interactions
    • Fixed issue with notifications showing actor instead of target Sim
    • Fixed error with ‘Give Speech’ interactions
    • Reworked the Influential Introduction interaction
    • Separated mod into a modular system and separated the tuning injector of each feature into their respective module.
    • Changed injector from  Scumbumbo's XML injector to Lot51s core library
    • Created separate mod page for the realistic version of the political world mod.


    29/06/2025 Update

    • Revised tuning to prevent non-breaking error messages flagged by TMEX’s Better Exceptions mod

    • Added in-game cheat with additional script to remove duplicate Political Gurus

    • Guru cleanup will remove duplicates based on the currently installed module (fictional or realistic)

    • Added option to use fictional Political Gurus with the realistic political trait edition of the mod

    • Fixed tuning mismatches related to situation_running_tests, picker_dialogs, and trait_add fields causing Better Exceptions to flag errors

    • Corrected enum mismatches across multiple social interactions using ParticipantTypeResponse (e.g., replaced invalid ParticipantType.Actor with correct enum values)
    • Resolved missing or invalid enum sets in speech podium interactions (e.g., species not specified)
    • Fixed loot actions with incorrect participant types or trait tuning mismatches
    • Corrected tunable interval errors in several loot files (e.g., negative value ranges for outcomes)
    • Removed invalid or locked tags (e.g., subject) and fixed invalid zone variant in situation goals

    03/07/2025 Update

    • Update for Patch 1.116.202 
    • Removed 'HasTunableReference from all injection scripts
    • Replaced human trait override
    • Replaced 135455 tuning

    04/07/2025 Update

    • Fixed reported error with Law and order lot trait
    • Replaced buff image for eco proximity buff

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    Comments

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    Hi - I don't have the option to change my political trait! I click on my sim and there isn't a 'Political World' option. Am I doing this incorrectly?

    Heya! Did you make sure the political world folder is only one folder level deep.  (e.g., Mods > PoliticalWorldMod instead of Mods > PoliticalWorldMod > AnotherFolder).

    When you are extracting the zip sometimes it does create another sub folder. Double check that you have downloaded the xml injector

    That has worked perfectly ! thank you so much ! 

    No problem ! Same issue/structure for most other mods so just be careful with the other mods you have installed also :)

    (1 edit)

    I love this mod so much, but for some reason it causes the "make heirloom" option to disappear. I tested with only this mod (and the required mods) and MCCC. I tried so many eligible items and when I remove the mod the option to make an heirloom is there. I add it back and the option is gone on the same items.

    Thanks for letting me know! I found what the issue is and i will correct as part of my update today ! :)

    Just letting you know that this issue has now been fixed :) 

    Thank you so much! I was wondering if you would consider adding overrides for the in game political causes to make them more realistic to match this mod. Love this mod so much!

    Great Idea!! I can do that :) Will incorporate into my next updates. Stay updated on my patreon where i put out surveys for people to vote on what they want to see next :)