Update History
Political World Mod - Main » Devlog
23/02/2025 Update
- Created LGTBQ friendly version of the mod that removes the LGBTQ phobic references.
- Amended error within script which injected interactions twice.
24/02/2025 Update
- Fixed error with the master of influence level 2 aspiration objective
- Added French translation strings
- Removed my version of the Zerbu custom preference package within my mod pack as Zerbu has updated his package to include my mods now
01/03/2025 Update
08/03/2025 Update
- Nordhaven NPCs will now predominantly receive the Libertarian trait
- The Libertarian Political Guru now shows up at small business venues
- Updated French translation
10/03/2025 Update
- Fixed error with 'Convince Follower to cancel sim' interaction not appearing once a sim reaches level 10 in political influence skill
- Fixed error with illuminati Invite not commencing once a sim reaches level 8 in political influence skill
12/03/2025 Update
- Fixed error with image for 'Community Engagement' event not showing in the event planner
30/03/2025 Update
- Added Simplified and Traditional Chinese translations
05/04/2025 Update
- Libertarian trait no longer penalized for owning a small business
- Added positive buff for Libertarian Sims who own a small business
- Fixed error with “Complain About How Easy It Is to Get Guns” interaction
- New feature: Sims can now ask an Illuminati NPC for permission to leave the Illuminati. Leaving the Illuminati can have different outcomes depending on your relationship with them
25/04/2025 Update
- Added Apolitical Trait for Sims who have no political leaning.
- Updated all existing social interactions to include reactions to sims with an apolitical trait
- Added a preference category for the Apolitical trait.
- Apolitical trait will now be auto-assigned to NPCs based on certain traits.
- Reduced the probability of NPCs being auto-assigned the Illuminati trait.
- Removed the generic proximity buffs for Sims encountering opposing political beliefs.
- Each political trait now relies solely on their tailored proximity buffs.
- Buffs for Libertarian and Socialist traits are now dynamic with set durations.
- NPCs with the Illuminati trait will no longer spawn wearing Illuminati robes.
- Separated the Political Guru package from the main mod package.
08/05/2025 Update
- Created a separate package containing fictional political gurus for each trait
- Players can now choose between real-life or fictional gurus using optional files
- Added new interaction-related features:
- Black Market Deal
- Gift of Support
- Greenfinger Touch
- Tax Loopholes
- Amended aspiration objective to require 500 followers instead of 200
- Integrated custom situation injector directly into the script
- Added pie menu icons on existing guru interactions
- Removed dependency on Andirz’s BrainBlasted Tool - mod now runs independently
27/05/2025 Update
- Split the Auto-Assign system into two separate packages: one for Political Traits and one for Illuminati Traits. Players can now choose to install both, either, or neither auto-assign systems based on their preference
- Increased Illuminati trait wealth threshold from §250,000 to §350,000 to make assignments more exclusive
- Refined logic for Illuminati trait assignment to reduce the probability of assignment if a Sim has the Evil trait or is in the Criminal career
20/06/2025 Update
- Amended social interaction balloons for when the target is Apolitical Sims
- Added two proximity buffs for Apolitical Sims
- Reworked all proximity buffs and added commodity attachment to each trait and buff
- Buffs will only appear when conversing with a particular Sim or if knowledge of the target Sim has been gained
- Removed fixed buffs
- Amended endorsement interaction to only appear when Sim is friends with guru
- Added notifications to the ‘Spread Misinformation’ interaction success outcome
- Changed trait type from hidden to gameplay so political traits show up in the UI
- Removed political guru objective from the Master of Influence aspiration
- Added one rabbithole for Illuminati feature: ‘Attend Illuminati Gathering’
- Added two social interactions for Illuminati feature: ‘Consult Grand Eye’ and ‘Deliver Encrypted Package’
- Renamed political traits to fictionalised versions
- Created modular system whereby Political Guru and Illuminati features are fully optional
- Amended Libertarian bills proximity buff to not affect teens
- Removed requirement for XML Injector and switched to Lot51 Core Library
- Fixed error with “No Hope” Progressive proximity buff
- Separated LGBTQ and Xenophobia buffs into the Phobia module along with injector
- Removed Donald Trump icon
- Amended ‘Ask if Illuminati’ to only show when Sim has suspicion of a nearby Sim
- Fixed error with ‘Ask Philosophy’ interactions using trait_comparison test fields
- Amended balloon category for Apolitical outcome of interactions
- Fixed issue with notifications showing actor instead of target Sim
- Fixed error with ‘Give Speech’ interactions
- Reworked the Influential Introduction interaction
- Separated mod into a modular system and separated the tuning injector of each feature into their respective module.
- Changed injector from Scumbumbo's XML injector to Lot51s core library
- Created separate mod page for the realistic version of the political world mod.
29/06/2025 Update
-
Revised tuning to prevent non-breaking error messages flagged by TMEX’s Better Exceptions mod
Added in-game cheat with additional script to remove duplicate Political Gurus
-
Guru cleanup will remove duplicates based on the currently installed module (fictional or realistic)
-
Added option to use fictional Political Gurus with the realistic political trait edition of the mod
Fixed tuning mismatches related to situation_running_tests, picker_dialogs, and trait_add fields causing Better Exceptions to flag errors
- Corrected enum mismatches across multiple social interactions using
ParticipantTypeResponse
(e.g., replaced invalidParticipantType.Actor
with correct enum values) - Resolved missing or invalid enum sets in speech podium interactions (e.g., species not specified)
- Fixed loot actions with incorrect participant types or trait tuning mismatches
- Corrected tunable interval errors in several loot files (e.g., negative value ranges for outcomes)
- Removed invalid or locked tags (e.g.,
subject
) and fixed invalidzone
variant in situation goals
03/07/2025 Update
- Update for Patch 1.116.202
- Removed 'HasTunableReference from all injection scripts
- Replaced human trait override
- Replaced 135455 tuning
04/07/2025 Update
- Fixed reported error with Law and order lot trait
- Replaced buff image for eco proximity buff
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Political World Mod - Main
Status | Released |
Category | Game mod |
Author | Kemzima Sims 4 Mods |
Tags | Sims 4 |
Comments
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Hi - I don't have the option to change my political trait! I click on my sim and there isn't a 'Political World' option. Am I doing this incorrectly?
Heya! Did you make sure the political world folder is only one folder level deep. (e.g., Mods > PoliticalWorldMod instead of Mods > PoliticalWorldMod > AnotherFolder).
When you are extracting the zip sometimes it does create another sub folder. Double check that you have downloaded the xml injector
That has worked perfectly ! thank you so much !
No problem ! Same issue/structure for most other mods so just be careful with the other mods you have installed also :)
I love this mod so much, but for some reason it causes the "make heirloom" option to disappear. I tested with only this mod (and the required mods) and MCCC. I tried so many eligible items and when I remove the mod the option to make an heirloom is there. I add it back and the option is gone on the same items.
Thanks for letting me know! I found what the issue is and i will correct as part of my update today ! :)
Just letting you know that this issue has now been fixed :)
Thank you so much! I was wondering if you would consider adding overrides for the in game political causes to make them more realistic to match this mod. Love this mod so much!
Great Idea!! I can do that :) Will incorporate into my next updates. Stay updated on my patreon where i put out surveys for people to vote on what they want to see next :)