Update History


23/02/2025 Update

  • Created LGTBQ friendly version of the mod that removes the LGBTQ phobic references. 
  • Amended error within script which injected interactions twice.

24/02/2025 Update

  • Fixed error with the master of influence level 2 aspiration objective
  • Added French translation strings
  • Removed my version of the Zerbu custom preference package within my mod pack as Zerbu has updated his package to include my mods now

01/03/2025 Update

  • Mod updated for patch 1.113.277 compatibility.
  • Revised interaction text for better alignment with standard Sims phrasing.
  • Added brackets to the buff reason strings
  • Restored missing 'Make Heirloom' interaction.
  • Reduced mood weight of negative proximity buffs.
  • Added Occult Phobia for Conservative Sims in the LGBTQ version of the mod.

  • 08/03/2025 Update

    • Nordhaven NPCs will now predominantly receive the Libertarian trait
    • The Libertarian Political Guru now shows up at small business venues
    • Updated French translation

    10/03/2025 Update

    • Fixed error with 'Convince Follower to cancel sim' interaction not appearing once a sim reaches level 10 in political influence skill
    • Fixed error with illuminati Invite not commencing once a sim reaches level 8 in political influence skill

    12/03/2025 Update

    • Fixed error with image for 'Community Engagement' event not showing in the event planner

    30/03/2025 Update

    • Added Simplified and Traditional Chinese translations

    05/04/2025 Update

    • Libertarian trait no longer penalized for owning a small business
    • Added positive buff for Libertarian Sims who own a small business 
    •  Fixed error with “Complain About How Easy It Is to Get Guns” interaction 
    •  New feature: Sims can now ask an Illuminati NPC for permission to leave the Illuminati.  Leaving the Illuminati can have different outcomes depending on your relationship with them

    25/04/2025 Update

    • Added Apolitical Trait for Sims who have no political leaning.
    • Updated all existing social interactions to include reactions to sims with an apolitical trait
    • Added a preference category for the Apolitical trait. 
    •  Apolitical trait will now be auto-assigned to NPCs based on certain traits. 
    • Reduced the probability of NPCs being auto-assigned the Illuminati trait.
    • Removed the generic proximity buffs for Sims encountering opposing political beliefs. 
    • Each political trait now relies solely on their tailored proximity buffs. 
    • Buffs for Libertarian and Socialist traits are now dynamic with set durations. 
    • NPCs with the Illuminati trait will no longer spawn wearing Illuminati robes. 
    • Separated the Political Guru package from the main mod package.


    08/05/2025 Update

    • Created a separate package containing fictional political gurus for each trait
    • Players can now choose between real-life or fictional gurus using optional files
    • Added new interaction-related features:
      • Black Market Deal
      • Gift of Support
      • Greenfinger Touch
      • Tax Loopholes
    • Amended aspiration objective to require 500 followers instead of 200
    • Integrated custom situation injector directly into the script
    • Added pie menu icons on existing guru interactions
    • Removed dependency on Andirz’s BrainBlasted Tool - mod now runs independently


    27/05/2025 Update

    • Split the Auto-Assign system into two separate packages: one for Political Traits and one for Illuminati Traits. Players can now choose to install both, either, or neither auto-assign systems based on their preference
    • Increased Illuminati trait wealth threshold from §250,000 to §350,000 to make assignments more exclusive
    • Refined logic for Illuminati trait assignment to reduce the probability of assignment if a Sim has the Evil trait or is in the Criminal career

    Get Political World Mod

    Download NowName your own price

    Comments

    Log in with itch.io to leave a comment.

    Hi - I don't have the option to change my political trait! I click on my sim and there isn't a 'Political World' option. Am I doing this incorrectly?

    Heya! Did you make sure the political world folder is only one folder level deep.  (e.g., Mods > PoliticalWorldMod instead of Mods > PoliticalWorldMod > AnotherFolder).

    When you are extracting the zip sometimes it does create another sub folder. Double check that you have downloaded the xml injector

    That has worked perfectly ! thank you so much ! 

    No problem ! Same issue/structure for most other mods so just be careful with the other mods you have installed also :)

    (1 edit)

    I love this mod so much, but for some reason it causes the "make heirloom" option to disappear. I tested with only this mod (and the required mods) and MCCC. I tried so many eligible items and when I remove the mod the option to make an heirloom is there. I add it back and the option is gone on the same items.

    Thanks for letting me know! I found what the issue is and i will correct as part of my update today ! :)

    Just letting you know that this issue has now been fixed :) 

    Thank you so much! I was wondering if you would consider adding overrides for the in game political causes to make them more realistic to match this mod. Love this mod so much!

    Great Idea!! I can do that :) Will incorporate into my next updates. Stay updated on my patreon where i put out surveys for people to vote on what they want to see next :)